Software engineer by day.
Mobile and indie game developer by night.
Father / husband.
He / him
I've been a gamer ever since I got my first C64 as a kid, and I dreamed of making games myself one day. That’s how my passion for software development began
I started with simple BASIC text games, did some Flash stuff later (not proud), tried making games for feature phones using JavaME, and even began working on an MMO browser game with a PHP backend. I experimented with different frameworks and engines, like libGDX and PyGame, and sometimes implemented simple things entirely by myself (which was fun). Unfortunately, nearly all the games I started were never finished - partly because I lost interest in a specific project, partly due to technical or art-related problems, but mostly because I kept coming up with new, better, and bigger game ideas and lost interest in the old ones. And of course, I’ve rebuilt a lot of classic games - just for fun and to improve my skills.
Only a few Android games were actually completed and are still available.
Eventually, I stepped away from game development to focus on my career as a software developer.
Now, a few years later, I discovered the Godot game engine and a vibrant indie game developer community - and suddenly, the fire was reignited. The desire to make games returned - just for the fun of it.